This is what was posted to the AtariAge forums:
Update time!
It's about six months later than promised, but I haven't given up yet.
Most of that time has been putting in a ton of hours at work and beating on the GCC code to get byte operations working properly. What's in this release is the fourth or fifth overhaul of the port. In the end I had to rewrite core bits of how GCC relates byte and word quantities. I've kept those changes to a minimum, so ports to later versions should still work.
Here's what got changed in this patch:
Add optimization to remove redundant moves in int-to-char casts
Remove invalid CB compare immediate mode.
Add optimizations for byte immediate comparison
Added optimizations for shift and cast forms like (byte)X=(int)X>>N
Remove invalid compare immediate with memory
Improved support for subtract immediate
Fixed bug causing gibberish in assembly output
GCC now recognizes that bit shift operations set the comparison flags
Fixed bug causing bytewise AND to operate on the wrong byte
Add optimization for loading byte arrays into memory
Confirmed that variadic functions work properly.
Fixed the subtract instruction to handle constants
Fixed the CI instruction, it was allowing memory operands
Fixed a bug allowing the fake PC register to be used as a real register
Encourage memory-to-memory copies instead of mem-reg-mem copies
Added optimization to eliminate INV-INV-SZC sequences
Modify GCC's register allocation engine to handle TMS9900 byte values
Remove the 32 fake 8-bit registers. GCC now uses 16 16-bit registers
Modify memory addressing to handle forms like @LABEL+CONSTANT(Rn)
Clean up output assembly by vertically aligning operands
Clean up output by combining constant expressions
Optimize left shift byte quantities
Fixed a bug where SZC used the wrong register
Removed C instruction for "+=4" forms, AI is twice as fast
Added 32-bit negate
Fixed 32-bit subtract
Fixed a bug causing MUL to use the wrong register
Fixed a bug allowing shifts to use shift counts in the wrong register
Confirmed that inline assembly works correctly
Added optimization to convert "ANDI Rn, >00FF" to "SB Rn,Rn"
Optimize compare-with-zero instructions by using a temp register
Fixed a bug allowing *Rn and *Rn+ memory modes to be confused
Removed most warnings from the build process
There were also changes made to binutils, I hope this will be the last update for this.
More meaningful error messages from the assembler
DATA and BYTE constructs with no value did not allocate space
Fix core dump in tms9900-objdump during disassembly
The ELF conversion utility was also updated to allow crt0 to properly set memory before the C code executes. If it finds a "_init_data" label in the ELF file, it will fill out a record with all the information crt0 needs to do the initialization.
In light of all these changes, I've made a new "hello world" program with lots of comments, a Makefile and all supporting files. I've also included the compiled .o, .elf, and converted cart image. In addition, there's also a hello.s file which is the assembly output from the compiler.
I'm not sure if I mentioned this earlier, but the tms9900-as assembler will accept TI-syntax assembly files, but there are a number of additions:
Added "or", "orb" aliases for "soc" and "socb" (that's been a gotcha for a several people here)
Added "textz" directive - This appends a zero byte to the data.
textz "1234" is equivalent to "byte >31, >32, >33, >34, 0"
Added "ntext" directive - This prepends the byte count to the data.
"ntext '1234'" is equivalent to "byte 4, >31, >32, >33, >34"
Added "string" variants to all "text" directives
No length limit for label names
No limitation for constant calculations, all operations are allowed (xor, and, or, shifts, etc.)
It think thats about enough for now
I believe this is the biggest jump in usefulness yet. I've gone through and tested every instruction, and written several tests programs which did semi-interesting things from the compiler's point of view. They were, however, exceptionally dull from a user's point of view. For all the blow-by-blow details, check out my blog.
As a final test of the byte handling code, I built that chess program posted back in December. No problems were seen and no hinky-looking code was generated. In addition, it was about 5% smaller.
The build instructions are listed in post #43, and haven't changed since.
So, let me know what you think,
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